TWO YEARS AGO today, a studio called Niantic released a game with a novel proposition: Go outside. Point your smartphone at the real world. Catch some monsters. Within a day, Pokémon Go was at the top of every app store chart. Within 200 days, players had spent a billion dollars on in-game upgrades—the shortest time to reach that milestone by a wide margin. In the summer of 2016, you couldn’t walk two blocks without running into, sometimes literally, a person in hot Pidgey pursuit. And then it stopped. Or so it seemed.
EU granskar Apples nya App Store-regler – utvecklare får säga sitt
EU-kommissionen har inlett en undersökning av Apples senaste ändringar i App Store-reglerna i form av en enkät bland annat till utvecklare. Syftet är att bedöma om bolaget följer Digital Markets Act. Utvecklare och företag har fått enkäter skickade till sig…
0 kommentarer