TWO YEARS AGO today, a studio called Niantic released a game with a novel proposition: Go outside. Point your smartphone at the real world. Catch some monsters. Within a day, Pokémon Go was at the top of every app store chart. Within 200 days, players had spent a billion dollars on in-game upgrades—the shortest time to reach that milestone by a wide margin. In the summer of 2016, you couldn’t walk two blocks without running into, sometimes literally, a person in hot Pidgey pursuit. And then it stopped. Or so it seemed.
Här har du Mackens Nyheter det senaste dygnet (7 januari 2026)
Här har du Mackens Nyheter det senaste dygnet (7 januari 2026) Sticket: Cynism, makt och rädslan för att sticka ut AI och ansvar AI beskrivs som ett neutralt verktyg. När systemen gör fel skyller bolagen på tekniken. När de fungerar…
