iPhone X took over two years to develop, marks new chapter in iPhone design, says Jony Ive
In a brief interview with Japanese design magazine Casa Brutus, Apple’s Chief Design Officer Jony Ive dropped a few interesting tidbits about the development, future technological implications and public reception of iPhone X. According to Ive, who was interviewed by Casa Brutus in Cupertino, Calif., after last month’s iPhone event, iPhone X represents one of the most difficult projects Apple has undertaken, with an incubation period of more than two years. That the product was ready in time for iPhone’s 10th anniversary in 2017 was a “wonderful coincidence,” Ive said. Discussing the inner workings of iPhone X, Ive said the inclusion of Face ID is the culmination of years of work toward a non-contact user interface. From a user’s perspective, features that do not require physical interaction make a device feel simpler, yet at the same time more robust. Ive goes on to say the replacement of Touch ID, a capacitive fingerprint reading solution included in all iPhone models since iPhone 5s, equates to a heightened user experience.
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